![]() Marvel’s Spider-Man Remastered can run with 60fps on a wide range of GPUs. On the other hand, performance degrades on CPUs that are equipped with more than six physical cores. On CPUs with less than six physical cores, we see performance improvements when HT is active. What’s also interesting here is how Hyper-Threading/SMT can affect the game’s performance. However, and while you can easily hit a 60fps experience, it’s quite difficult to get framerates higher than 100fps. For gaming at constant 60fps at 1080p/Max Settings/No Ray Tracing, PC gamers will need a modern-day CPU with at least four CPU cores. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. We also set the FOV slider to its max values. From what we could see, this scenario was the most demanding one so consider this a stress benchmark test as other areas can run smoother. As such, we’ve decided to test the game in a big street area with a large crowd of people. Marvel’s Spider-Man Remastered does not feature any built-in benchmark tool. Those interested can find our Ray Tracing and DLSS benchmarks here. ![]() Additionally, there is support for Ray Tracing, as well as for DLSS, FSR 2.0 and DLAA. ![]() There are also settings to disable a lot of the post-processing effects, and the game features a FOV slider. PC gamers can adjust the quality of Textures, Shadows, Ambient Occlusion, Level of Detail and more. Nixxes, the team that has handled the PC version, has included a respectable amount of graphics settings. We also used Windows 10 64-bit, the GeForce 516.94 and the Radeon Software Adrenalin 2020 Edition 22.8.1 drivers. Powered by Insomniac’s proprietary engine, it’s time now to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. Sony has just released Marvel’s Spider-Man Remastered on the PC.
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